Each three-team alliance prepares to take flight in three ways:
Build Steam Pressure. Robots collect fuel represented by green balls. They score it in high and low goals in their boiler. As fuel is scored steam pressure in the tank on the alliance’s airship builds the high goal
faster than the low goal.
Start Rotors. Robots retrieve and deliver
gears to pilots on their airship who then
install them on the appropriate rotor. Once
a gear train is complete the rotor can be
started.
Prepare for Flight. Adventure clubs want
their robots to climb aboard their airships so
they can assist the pilots during the race
Teleoperated Period:
Operators take control for the final two minutes and fifteen seconds.
Adventure Clubs continue to score points by:
Collecting and delivering gears to their airship
Scoring fuel in the boilers
Climbing the ropes on their airship to prepare for flight
Populating gear trains to start rotors
Defending against other Adventure Clubs
The adventure club with the highest score at the end of the match is best prepared for the race and wins.